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AI Insights · Timothy · April 2022

Top 5 Third Person Games on iOS in Latin America: Q1 2022

Discover the performance of the top 5 third-person games on iOS in Latin America during Q1 2022, including weekly downloads, revenue, and active user trends.

Top 5 Third Person Games on iOS in Latin America: Q1 2022

During the first quarter of 2022, the top 5 third-person games on the iOS platform in Latin America showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, offers an in-depth look at the trends for these popular games.

Free Fire: 7th Anniversary maintained a steady weekly revenue throughout the quarter, peaking at approximately $890K in the final week of December and stabilizing around $650K to $740K in the following weeks. Weekly downloads experienced a decline from 155K in late December to around 100K to 110K by the end of March. The game also saw a decrease in weekly active users, from nearly 4M at the start of the quarter to around 3.2M by the end of March.

Subway Surfers had a consistent performance in weekly revenue, reaching its highest at $3.3K in the last week of March. Weekly downloads showed a significant increase, starting at approximately 120K in late December and climbing to 144K by the end of March. The game also saw a notable rise in weekly active users, growing from 2.7M in late December to nearly 3.7M by the end of the quarter.

Stumble Guys experienced substantial growth in weekly revenue, particularly in the last week of March, where it peaked at around $152K. Downloads fluctuated but remained strong, starting at 48K in late December and maintaining an average of 60K to 80K throughout the quarter. Weekly active users showed consistent growth, rising from 215K at the beginning of the quarter to over 400K by the end of March.

Free Fire MAX also showed a stable performance in weekly revenue, peaking at $221K in late December and maintaining around $145K to $200K throughout the quarter. Weekly downloads were relatively stable, ranging from 37K to 58K. Active users saw a slight decline from 381K in late December to around 303K by the end of March.

Mario Kart Tour had a modest weekly revenue, with the highest point at $18.8K in late December. Weekly downloads showed some fluctuations, starting at 53K in late December and dropping to around 28K by the end of March. The game maintained a stable number of active users, averaging around 250K to 270K throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022